Personally experiencing a full up-front version associated with virtual reality with you immersed inside since the star player, is the ‘in-thing’ within modern digital technology right now. Immersing yourself in 3-D ‘what if’ scenarios, ideally of your own creation – the early versions of the ultimate within Star Trek holodeck simulations : is the name of the virtual reality online game. Of course you already experience virtuelle realität 24/7/52. Anything and everything you experience is thanks to your sensory apparatus, your reminiscences, and your overall state of being as being a conscious, self-aware being. If most reality is experienced solely within your mind then you already exist in a virtuelle realität ‘world’. That’s especially the case whenever you dream. That could also literally function as the case. In that Star Trek virtual reality holodeck, some characters were actually real and some characters were practically real. What if in this (holodeck) entire world you are actually one of those virtual reality figures? Welcome to the world of virtual reality.
PART 1: OUR VIRTUAL REALITY
What follows is in a way my own playing a “what if” scenario ‘game’.
There is a lifelong virtual reality scenario that plays out within your skull from the time you create a reasonable facsimile of a brain until your death. This unfolding virtuelle realität scenario, call it consciousness if you may, is being constantly upgraded as you continue to receive new sensory data through outside (outside being external for your skull). But the contents of this actually unfolding mental virtual reality scenario (I don’t really want to call it a ‘game’), your mental path through lifestyle from birth to death, usually do not endlessly increase. Your brain is not a black hole receptacle that can suck in everything that externally comes your way.
Any kind of time and every given moment only section of the overall virtual reality scenario your mind finds itself in is front-and-centre. That is pretty much what you are conscious of in the immediate here and now. Other parts are stored away as memory, in your subconscious, out of sight and out of thoughts until needed. But by far and away most of this virtual reality psychological software just dissolves away back in bits and bytes. Over your lifespan you are going to forget 99. 999% of what you ever experienced. These bits and bytes will you need to be reused, recycled, reassembled as necessary – the raw materials from which the next episode of complex front-and-centre virtual reality conscious experience plays out. Additional bits and bytes are lost via heat and other waste products to be replaced by your intake and breaking down of food, air, water, etc . So your brain just isn’t an forever absorbing sponge or dump associated with bits and bytes. Translated, over your lifespan, bits and bytes in will pretty much equal bits and bytes out.
The same with the simulation – if simulation generally there be. There is the highly structured AT THIS POINT where the bits and bytes are usually assembled into our perceived virtual reality landscape. All of the assembled bits plus bytes that made up NOW, at this point dissolve back into their fundamental elements to be reused, recycled and reassembled for the new, next, upcoming RIGHT NOW. In other words, all of the software that is today past tense, that has served the purpose and has come and gone, can be used again, recycled and reassembled into the software required that’s yet to come : of the future yet to unfold.
When the initial mind analogy isn’t enough, think of one of our own simulations, whether it is gaming, training or “what if” research. Only a part of the whole can be active at any one time and, in the first two cases at least (gaming and training) under the control of the user (i. e. – the player or trainee). So at any one time, presumably the NOW time, only a small fraction from the gaming, training or “what if” scenario software is operational. That’s all the computer need handle from second to moment. That NOW portion. As things evolve, new software program comes into play and old software retreats into the background in a dormant mode. Thus, you can have a massive amount of software, say enough to simulate the entire visible Universe, but only a small fraction is being played out and prepared at any one time – thus its not necessary massive computing crunch power to replicate an entire Cosmos since not all from the simulated Cosmos is in-your-face in different NOW moment.
PART TWO: MORE ABOUT OUR VIRTUAL REALITY
Now the only reality that you have ever known could be the reality you find yourself in right now. You have never known any other kind of fact even though you know some actual, and a few potential other realities exist. You know there has to be some sort of reality inside a Black Hole but exactly what that is, no one knows, and even though there is speculation which our entire Cosmos is the inside of the Black Hole, you’re probably assuming that you aren’t inside a Black Hole truth. You know there is virtual reality because we have created computer simulations yet about to catch a character in one of our video games. Potentially, there might be the reality of extra sizes according to string theory. Still, the only real reality that you have every known is correct here and now.
Since you have never experienced any other reality except the one you currently find yourself in, you have no other truth that you have experienced that you can compare and contrast this particular reality to. Therefore , this reality might indeed be “an extremely elaborate simulation”. You don’t know one way or another since you only have one data point to work with.
Now it could well be that say the Cosmos of The Simulators would require say 100, 000 computer crunch power products to simulate one-on-one. Alas, The particular Simulators only have 100 units of computer crunch power on tap and so have simulated a hundred computer crunch power mini-Cosmos. That’s us; that’s our Universe in addition. No near infinities need be created, which reflects the sort of computer crunch power units we have expended. We haven’t over-taxed our available systems of computer crunch power.
Now The Simulators, operating their simulation which is our mini-Cosmos (our Universe), could well have a different belief of time relative to what they have simulated. In other words, perhaps one ‘minute’ of their existence equals one decade of ours. Or, just as we can accelerate or slow down a DVD, to could The Simulators control their simulation. They could speed up or fast-forward through the boring bits and slow-down when things get interesting.
Obviously however smart we are is all preprogrammed in a simulation, so we might not be designed to be smart enough to identify a less than perfect simulation. Which provides me back full circle. Because the only reality we know is this a single, how can we compare what is and is not “perfect”? Some things may strike us as anomalous, but we can’t compare existences and degrees of perfection, since we’re stuck with the one reality we find ourselves within.
PART THREE: YOUR REALITY IS ALMOST ALL IN YOUR MIND
Even if the Simulation Hypothesis is false, you still ‘live’ or ‘exist’ in a virtual reality, thanks to yourself. You ‘exist’ within a virtual reality because all of your external really real reality is changed by your own brain’s internal psychological software to fit inside your skull. Since really real reality isn’t inside your skull, what you perceive there has to be virtual reality generated by your brain’s mental software program.
Video games, training simulations, “what if” research scenarios are all 2-D. Level is an illusion generated by the software.
Now say you climb to the Observation Deck of the Empire Condition Building (or equivalent) and consume all of the vast external landscape disseminate before you. Now clearly that volume of space you see cannot fit within your skull, yet that’s exactly where it really is since 100% of your really true reality is literally now inside your head but as virtual reality. Everything external to your skull is perceived plus filtered to fit comfortably inside your skull. Just like in a simulation, the dimensionality is transformed. Left-right and top-to-bottom are compressed to fit and depth is again illusionary. Your exterior world maybe 3-D but your perception is 2-D – just like any other virtual reality simulation.
You don’t have enough bits and bytes inside your skull to support all that you see, so short-cut compromises are being made by your brain’s psychological software in order to fit what you externally see to fit that view that is now inside your skull.
I cannot fit inside your head but if you noticed me, that’s where I’d be thanks to the photons reflecting off of myself and into and through your eyes and on to your retina hence transformed into electrical impulses which transmit as electrical signals into your brain which reconstructs same back into a virtuelle realität version of me that at this point can fit inside your skull.
Within reducing the vastness of outdoors (your skull) to the compactness associated with inside (your skull), that’s showing an economy of scale. There has to be a loss of data in this compactification of a large amount of volume thrust right into a tiny volume (your skull). Plenty of stuff gets left out. So actually there might be relatively little similarity between the really real reality out there and the virtual reality inside your head. It’s like saving one in every ten characters that’s in the text of a guide or other document. It’s the same with any simulation. There’s never an one-on-one correlation.
This concept of virtuelle wirklichkeit all in the mind is also effectively illustrated by the fact that you fantasy. Your dreams are internal for you. They are virtual reality. Your brain’s mental software can create highly, very highly realistic dreams and dream scenarios. And as with the case of the interpretation of a vast external reality shrunk down to fit inside your skull, your dream landscapes are mini versions of what would exist, if they can be found at all, ‘out there’.
How about memory? Say one hundred days ago you did one thousand things from getting up and getting dressed, to going to the bathing room and making up the bed, to making, consuming and doing (washing) the breakfast time dishes, from going to the store to purchase milk and bread, to watching this and that show, reading this guide chapter, going out dancing, posting bits and pieces here – thousands upon thousands of possibilities. Presumably your neural procedures didn’t discriminate between all of these 1000 activities that you did one hundred days ago. Yet one hundred days on, you might remember say just 2 out of those one thousand things that a person did, yet you made simply no conscious decisions about what to remember and what to forget. So apparently there exists a software program within your neural networks that decides for your conscious self what things to forget and thus dumps those 9 hundred and ninety-eight activities to the recycling bin and deletes it all. So there’s deliberate design that removes any and all unnecessary clutter and deliberate fine-tuning by defining exactly what is and what is not clutter.
Now take those two things you do remember – say one of which was this new appealing tune on the radio. Now you terribly lack inside your brain any of the standard technological memory retention devices like hard-drives, USB sticks, LPs, CDs and DVDs, pieces of paper, celluloid film, punch-cards, and so on. So what exactly will be storing those two activities in one hundred days ago? It most likely has to be chemistry of some sort. Since i have can’t think of any kind of known chemistry (atmospheric, nuclear, cooking, blood, garden soil, organic, inorganic, bio, etc . ) that incorporates memory, how is this new catchy tune stored
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